Super Plus puzzle game - Keep playing for high score after collected tile - Game is automatically saved and continue to play later. Play the famous hit in a totally new addictive way! Drop the bricks down and merge similar numbers to get and higher tiles. What's your highest score. Play game offline. Best offline enabled game for chrome. social media sites No advertisements Automatically restart from where you left High score.
Power of 2Port of to Android. Swipe the tiles to move. Get to ! (And keep going for a high score!) This app will never have ads, enjoy! Code is open source. Super Plus puzzle game - Keep playing for high score after collected tile - Game is automatically saved and continue to play later. Play the famous hit in a totally new addictive way! Drop the bricks down and merge similar numbers to get and higher tiles. What's your highest score.
2048 High Score Please indicate the reason you are voting against this submission: Video2048 highest score : 80k (full game: 8192 tile : 4096 + 2048 + 1024... so close!)
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Dieser Bonus zwingt den Spieler beinahe dazu, die vielleicht traditionell nicht Fall Out Spiel die Casinos der Kassieren Oder Blamieren gehГrten, 2048 High Score dir. - Product detailsShopbop Designer Fashion Brands.
Legibility: I couldn't read the score in the evidence, or I couldn't see the final score. Settings: I wanted to see better evidence of the settings of the game, system, or emulator.
Photo Insufficient: I think a photo alone isn't sufficient evidence for this score. Video desired. Screenshot: I don't trust screenshots in a case like this.
Following these tips will undoubtedly help you improve your game and — hopefully — beat Ultimately, however, your survival toward the end of the game relies heavily on the random tile spawns working out in your favor; one poorly placed tile can spell the doom of your game.
One of the earliest strategies that players discovered for beating was to keep your highest-value tile in one of the corners for the entire game and slowly build it up.
Some writers even called this a major design flaw of because it tends to make the game relatively easy to beat. In this game, the AI happened to choose the upper left corner, but all corners are equally viable.
Pick one corner and stick to it. Another early strategy that players adopted was to maintain a row of monotonically increasing tiles as you build your main tile.
I took a screenshot from my video above to demonstrate:. Notice how the tiles are nicely lined up? The 64 is right next to the 32; the 32 is right next to the 16; and the 16 is right next to what is about to become the 8.
When that line of 4s is combined into a 16, this configuration allows you to quickly compress the entire row into your next-highest tile and start again.
Unsurprisingly, the AI adopted this strategy as well. The AI chose the top row as its primary row and kept 2nd-highest-value tile on the board was consistently right next its highest-value tile….
And so on. Any thoughts? Above, I mentioned that unfortunate random tile spawns can often spell the end of your game.
One of the more interesting strategies that the AI seemed to adopt was to keep most of the squares occupied to reduce randomness and control where the tiles spawn.
For most of the game, the AI maintained out of 16 tiles on the board and avoided merging too many tiles at once. While risky, this strategy ensures that tiles will spawn where you want them on the board.
In this game, the AI kept the bottom-right corner of the board open so the low-value tiles would spawn around there, which it would then merge with nearby low-value tiles and move up the chain.
One of the mistakes that newer players tend to make is to try to merge everything quickly and leave as many squares open as possible.
I have found it useful to keep the 3rd highest tile in the second row first spot so I can keep the 3rd space on the top row a high value.
Then when I get the 3rd highest Row 2 Column 1 equal to the 2nd highest tile the 3rd space on the top row becomes the 2nd highest value without having to start over.
Hope that makes sense. I never made it past k, so I cant really compare to that AI haha. As someone with an interest in AI, but no practical knowledge yet on how to make one: Sweet!
Now make it beat Super ! He beat this score IIRC. I too cheated, used lots of undos, even to get a desired 4 tile and finally got , , , , , , , , , ,, 64, 32,16, 8, 4 on the grid and a score of That happens more often than real mistakes.
I do follow a strategy though, which by looking at your screen shots could be partly the same as the AI one. Cool article though! It made the game MUCH harder to play.
I wonder how much harder that would make it for the AI. Since that removes the randomness, the AI could be programmed to predicted that and quickly create the best possible game with those rules.
But, if the computer knew where it was going, it would no longer be the worst possible square. Think about it like if the computer can choose a square worth [1 or 7], [2 or 6] or [3 or 4] points.
The first computer will choose the [3 or 4] box because it knows the second computer is going to maximize out of the given choices. I disagree.
My diploma project is Game Girls Choice For Windows Desktop that targeted to solve this problem as well as many others. My game is completely free and open source.
Windows 10 ready. As it is, the game is one player versus a random element. One player is trying to maximize his score against rolls of the die, so to speak.
You have one player trying to maximize his score, and the opposing player trying to minimize it. They both look a certain number of moves ahead, look at the board at those positions and picks the best one.
In the case of expectimax, the program computes the probability of arriving at that board position, because all random tile spawns are equally likely.
However, in the other variant, not all tile spawns are equally likely. Ones which turn out bad for you are more likely than ones which result in a good position for you.
That means that the program can try to predict where the opponent will spawn the tile this prediction is impossible in normal because all tile spawns are equally likely and are random.
The minimax algorithm can take this into account and in some cases deduce that certain moves are worse than others without having to even look at them.
This type of optimization of minimax is called alpha-beta pruning. The program still gets the exact same result as minimax, but minimax with alpha-beta pruning looks at significantly less moves than the plain minimax.
Meanwhile, again, expectimax has to look at all possible moves ll the time. I have All numbers onetime begin from 8, number 4 twotime.
The numbers are 4,4,8,16,32,64,,,,,,,,, and I can all this get right than I have An with a etc — score I made one plus next to it.
Correct me if I am wrong. My high is , with a tile. Kind of cool since it shares a in the score; if you remove the first 9.
My high score is k. That takes the fun out of it… This game is Soooo addictive? Dont know how to give the screen shot of it. My best score is Try to reach tile without reaching Is it possible?
My current score is , and I have a beautiful block sitting waiting to be paired. What has my life become? I just finish plus FEB 08, at a.
At over 10, I would like to know what the high score for plus. High tile is , Game is set so I can only undo 1 move. I usually only have to undo when the granddaughter bumps it, or I fall asleep playing.
My score is I have been playing since early last spring. Wasted hours! Sooo addicting. Have tile and going. Would be handy. My present highscore is with a tile of Menu Home Topics.
CO 5 With Screen Cam: I don't trust screen capture recordings. I prefer to see video recorded with a camera.
Score Doesn't Match: Score submitted does not match the score shown in the evidence. Incorrect Categorization: Submitted under the wrong category, game title, or variation.
Wrong Settings: Submitter did not use the correct settings.